## No write permissions in shared folders KVM

Clash Royale CLAN TAG#URR8PPP

I shared a folder from my host to guest using this guide
https://www.linux-kvm.org/page/9p_virtio
In example they are using old GUI version and now you cant set Type Passthrough and Squash. You need to Choose Driver: Handle or Path and Mode: Mapped, Passthrough and Squash.
I set Driver Default and Mode: Passthrough and did not click Export files as readonly mount.
When I start my guest I typed

 mkdir /tmp/host_files
sudo mount -t 9p -o trans=virtio,version=9p2000.L /hostshare /tmp/host_files


When I try to copy a file from my guest to guest /tmp/host_files (host) I get error “You can’t write here”
How to fix this ?

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

I shared a folder from my host to guest using this guide
https://www.linux-kvm.org/page/9p_virtio
In example they are using old GUI version and now you cant set Type Passthrough and Squash. You need to Choose Driver: Handle or Path and Mode: Mapped, Passthrough and Squash.
I set Driver Default and Mode: Passthrough and did not click Export files as readonly mount.
When I start my guest I typed

 mkdir /tmp/host_files
sudo mount -t 9p -o trans=virtio,version=9p2000.L /hostshare /tmp/host_files


When I try to copy a file from my guest to guest /tmp/host_files (host) I get error “You can’t write here”
How to fix this ?

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

I shared a folder from my host to guest using this guide
https://www.linux-kvm.org/page/9p_virtio
In example they are using old GUI version and now you cant set Type Passthrough and Squash. You need to Choose Driver: Handle or Path and Mode: Mapped, Passthrough and Squash.
I set Driver Default and Mode: Passthrough and did not click Export files as readonly mount.
When I start my guest I typed

 mkdir /tmp/host_files
sudo mount -t 9p -o trans=virtio,version=9p2000.L /hostshare /tmp/host_files


When I try to copy a file from my guest to guest /tmp/host_files (host) I get error “You can’t write here”
How to fix this ?

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

I shared a folder from my host to guest using this guide
https://www.linux-kvm.org/page/9p_virtio
In example they are using old GUI version and now you cant set Type Passthrough and Squash. You need to Choose Driver: Handle or Path and Mode: Mapped, Passthrough and Squash.
I set Driver Default and Mode: Passthrough and did not click Export files as readonly mount.
When I start my guest I typed

 mkdir /tmp/host_files
sudo mount -t 9p -o trans=virtio,version=9p2000.L /hostshare /tmp/host_files


When I try to copy a file from my guest to guest /tmp/host_files (host) I get error “You can’t write here”
How to fix this ?

virtual-machine kvm libvirt virt-manager

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

user317234

1

1

New contributor
user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

New contributor

user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

user317234 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

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user317234 is a new contributor. Be nice, and check out our Code of Conduct.

user317234 is a new contributor. Be nice, and check out our Code of Conduct.

user317234 is a new contributor. Be nice, and check out our Code of Conduct.

Â

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function () {
}
);

## ping works, ssh goes timeout

Clash Royale CLAN TAG#URR8PPP

I have ubuntu 16.04 (mate) running on my laptop(10.197.1.xx) and desktop(10.141.200.xxx). From either of these I am able to ping the other. But the ssh goes timeout (it doesn’t refuse connection, or give any warning, or error message).

OpenSSH_7.2p2 Ubuntu-4ubuntu2.1, OpenSSL 1.0.2g  1 Mar 2016
debug1: /etc/ssh/ssh_config line 19: Applying options for *
debug1: Connecting to 10.197.1.xxx [10.197.1.xxx] port 22.
debug1: connect to address 10.197.1.xxx port 22: Connection timed out
ssh: connect to host 10.197.1.xxx port 22: Connection timed out


The PC and the Laptop in question both have openssh-server installed.

$sudo service sshd status Ã¢ÂÂ ssh.service - OpenBSD Secure Shell server Loaded: loaded (/lib/systemd/system/ssh.service; enabled; vendor preset: enab Active: active (running) since Mon 2017-04-10 09:59:50 IST; 4h 49min ago Process: 3682 ExecReload=/bin/kill -HUP$MAINPID (code=exited, status=0/SUCCES
Main PID: 1096 (sshd)
CGroup: /system.slice/ssh.service
Ã¢ÂÂÃ¢ÂÂ1096 /usr/sbin/sshd -D

Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.


The firewall status is inactive

sudo ufw status
Status: inactive


What could be wrong? How do I make the ssh work.

UPDATE

The traceroute program produced the following output

traceroute to 10.197.1.xxx (10.197.1.xxx), 30 hops max, 60 byte packets
1  router.xxx.xxxx.xx.in (10.xxx.xxx.1)  1.069 ms  1.388 ms  1.691 ms
2  10.xxx.xxx.1 (10.xxx.xxx.1)  0.820 ms  0.814 ms  0.974 ms
3  172.xx.x.1 (172.xx.x.1)  0.371 ms  0.384 ms  0.375 ms
4  * * *
5  * * *
6  * * *
7  * * *
8  * * *
9  * * *
10  * * *
11  * * *
12  * * *
13  * * *
14  * * *
15  * * *
16  * * *
17  * * *
18  * * *
19  * * *
20  * * *
21  * * *
22  * * *
23  * * *
24  * * *
25  * * *
26  * * *
27  * * *
28  * * *
29  * * *
30  * * *


## bumped to the homepage by Communityâ¦20 mins ago

This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

• 1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

• Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

• @Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

• @lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

• Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

I have ubuntu 16.04 (mate) running on my laptop(10.197.1.xx) and desktop(10.141.200.xxx). From either of these I am able to ping the other. But the ssh goes timeout (it doesn’t refuse connection, or give any warning, or error message).

OpenSSH_7.2p2 Ubuntu-4ubuntu2.1, OpenSSL 1.0.2g  1 Mar 2016
debug1: /etc/ssh/ssh_config line 19: Applying options for *
debug1: Connecting to 10.197.1.xxx [10.197.1.xxx] port 22.
debug1: connect to address 10.197.1.xxx port 22: Connection timed out
ssh: connect to host 10.197.1.xxx port 22: Connection timed out


The PC and the Laptop in question both have openssh-server installed.

$sudo service sshd status Ã¢ÂÂ ssh.service - OpenBSD Secure Shell server Loaded: loaded (/lib/systemd/system/ssh.service; enabled; vendor preset: enab Active: active (running) since Mon 2017-04-10 09:59:50 IST; 4h 49min ago Process: 3682 ExecReload=/bin/kill -HUP$MAINPID (code=exited, status=0/SUCCES
Main PID: 1096 (sshd)
CGroup: /system.slice/ssh.service
Ã¢ÂÂÃ¢ÂÂ1096 /usr/sbin/sshd -D

Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.


The firewall status is inactive

sudo ufw status
Status: inactive


What could be wrong? How do I make the ssh work.

UPDATE

The traceroute program produced the following output

traceroute to 10.197.1.xxx (10.197.1.xxx), 30 hops max, 60 byte packets
1  router.xxx.xxxx.xx.in (10.xxx.xxx.1)  1.069 ms  1.388 ms  1.691 ms
2  10.xxx.xxx.1 (10.xxx.xxx.1)  0.820 ms  0.814 ms  0.974 ms
3  172.xx.x.1 (172.xx.x.1)  0.371 ms  0.384 ms  0.375 ms
4  * * *
5  * * *
6  * * *
7  * * *
8  * * *
9  * * *
10  * * *
11  * * *
12  * * *
13  * * *
14  * * *
15  * * *
16  * * *
17  * * *
18  * * *
19  * * *
20  * * *
21  * * *
22  * * *
23  * * *
24  * * *
25  * * *
26  * * *
27  * * *
28  * * *
29  * * *
30  * * *


## bumped to the homepage by Communityâ¦20 mins ago

This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

• 1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

• Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

• @Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

• @lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

• Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

I have ubuntu 16.04 (mate) running on my laptop(10.197.1.xx) and desktop(10.141.200.xxx). From either of these I am able to ping the other. But the ssh goes timeout (it doesn’t refuse connection, or give any warning, or error message).

OpenSSH_7.2p2 Ubuntu-4ubuntu2.1, OpenSSL 1.0.2g  1 Mar 2016
debug1: /etc/ssh/ssh_config line 19: Applying options for *
debug1: Connecting to 10.197.1.xxx [10.197.1.xxx] port 22.
debug1: connect to address 10.197.1.xxx port 22: Connection timed out
ssh: connect to host 10.197.1.xxx port 22: Connection timed out


The PC and the Laptop in question both have openssh-server installed.

$sudo service sshd status Ã¢ÂÂ ssh.service - OpenBSD Secure Shell server Loaded: loaded (/lib/systemd/system/ssh.service; enabled; vendor preset: enab Active: active (running) since Mon 2017-04-10 09:59:50 IST; 4h 49min ago Process: 3682 ExecReload=/bin/kill -HUP$MAINPID (code=exited, status=0/SUCCES
Main PID: 1096 (sshd)
CGroup: /system.slice/ssh.service
Ã¢ÂÂÃ¢ÂÂ1096 /usr/sbin/sshd -D

Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.


The firewall status is inactive

sudo ufw status
Status: inactive


What could be wrong? How do I make the ssh work.

UPDATE

The traceroute program produced the following output

traceroute to 10.197.1.xxx (10.197.1.xxx), 30 hops max, 60 byte packets
1  router.xxx.xxxx.xx.in (10.xxx.xxx.1)  1.069 ms  1.388 ms  1.691 ms
2  10.xxx.xxx.1 (10.xxx.xxx.1)  0.820 ms  0.814 ms  0.974 ms
3  172.xx.x.1 (172.xx.x.1)  0.371 ms  0.384 ms  0.375 ms
4  * * *
5  * * *
6  * * *
7  * * *
8  * * *
9  * * *
10  * * *
11  * * *
12  * * *
13  * * *
14  * * *
15  * * *
16  * * *
17  * * *
18  * * *
19  * * *
20  * * *
21  * * *
22  * * *
23  * * *
24  * * *
25  * * *
26  * * *
27  * * *
28  * * *
29  * * *
30  * * *


I have ubuntu 16.04 (mate) running on my laptop(10.197.1.xx) and desktop(10.141.200.xxx). From either of these I am able to ping the other. But the ssh goes timeout (it doesn’t refuse connection, or give any warning, or error message).

OpenSSH_7.2p2 Ubuntu-4ubuntu2.1, OpenSSL 1.0.2g  1 Mar 2016
debug1: /etc/ssh/ssh_config line 19: Applying options for *
debug1: Connecting to 10.197.1.xxx [10.197.1.xxx] port 22.
debug1: connect to address 10.197.1.xxx port 22: Connection timed out
ssh: connect to host 10.197.1.xxx port 22: Connection timed out


The PC and the Laptop in question both have openssh-server installed.

$sudo service sshd status Ã¢ÂÂ ssh.service - OpenBSD Secure Shell server Loaded: loaded (/lib/systemd/system/ssh.service; enabled; vendor preset: enab Active: active (running) since Mon 2017-04-10 09:59:50 IST; 4h 49min ago Process: 3682 ExecReload=/bin/kill -HUP$MAINPID (code=exited, status=0/SUCCES
Main PID: 1096 (sshd)
CGroup: /system.slice/ssh.service
Ã¢ÂÂÃ¢ÂÂ1096 /usr/sbin/sshd -D

Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Received SIGHUP; restarting.
Apr 10 10:37:18 H110M-DS2 systemd[1]: Reloaded OpenBSD Secure Shell server
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on 0.0.0.0 port 22.
Apr 10 10:37:18 H110M-DS2 sshd[1096]: Server listening on :: port 22.


The firewall status is inactive

sudo ufw status
Status: inactive


What could be wrong? How do I make the ssh work.

UPDATE

The traceroute program produced the following output

traceroute to 10.197.1.xxx (10.197.1.xxx), 30 hops max, 60 byte packets
1  router.xxx.xxxx.xx.in (10.xxx.xxx.1)  1.069 ms  1.388 ms  1.691 ms
2  10.xxx.xxx.1 (10.xxx.xxx.1)  0.820 ms  0.814 ms  0.974 ms
3  172.xx.x.1 (172.xx.x.1)  0.371 ms  0.384 ms  0.375 ms
4  * * *
5  * * *
6  * * *
7  * * *
8  * * *
9  * * *
10  * * *
11  * * *
12  * * *
13  * * *
14  * * *
15  * * *
16  * * *
17  * * *
18  * * *
19  * * *
20  * * *
21  * * *
22  * * *
23  * * *
24  * * *
25  * * *
26  * * *
27  * * *
28  * * *
29  * * *
30  * * *


sshd openssh

edited Apr 10 ’17 at 10:40

asked Apr 10 ’17 at 9:26

vvy

1165

1165

## bumped to the homepage by Communityâ¦20 mins ago

This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

## bumped to the homepage by Communityâ¦20 mins ago

This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

• 1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

• Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

• @Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

• @lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

• Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

• 1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

• Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

• @Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

• @lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

• Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

1) from either host, can you ssh localhost ? (this should be yes) 2) hosts looks like on different network, are there any NAT involved ?
âÂ Archemar
Apr 10 ’17 at 10:26

Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

Try to do traceroute 10.197.1.xxx and traceroute --tcp -p 22 10.197.1.xxx – these commands may help you find the intermediate router blocking ssh.
âÂ lav
Apr 10 ’17 at 10:29

@Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

@Archemar 1) Yes 2) The PC is on a wired network, and LAPTOP is on wireless network. I believe there is a NAT somewhere. I have seen other people use ssh in my campus.
âÂ vvy
Apr 10 ’17 at 10:32

@lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

@lav updated information
âÂ vvy
Apr 10 ’17 at 10:41

Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

Most probably the router with IP address 172.xx.x.1 blocks SSH access (by dropping packets), but passes pings. You should contact your network administrator.
âÂ lav
Apr 10 ’17 at 11:10

active

oldest

sudo apt-get update
sudo apt-get install ssh
sudo ufw allow 22


That’s the very minimum. It allows unlimited failed password attempts on a known port. Direct root-login is disabled (you can still su and sudo once logged in). If your username and password are guessable and the Internet can see the server, somebody will eventually break in.

By Default root user is not allowed to ssh from outside in ubuntu. you can change to

sudo sed -ir 's/^(PermitRootLogin) .+/1 yes/' /etc/ssh/sshd_config
sudo /etc/init.d/ssh restart


if still you are facing problem pls try telnet machineip 22 it ll show you is 22 port accessible from other machine.

active

oldest

active

oldest

active

oldest

active

oldest

sudo apt-get update
sudo apt-get install ssh
sudo ufw allow 22


That’s the very minimum. It allows unlimited failed password attempts on a known port. Direct root-login is disabled (you can still su and sudo once logged in). If your username and password are guessable and the Internet can see the server, somebody will eventually break in.

By Default root user is not allowed to ssh from outside in ubuntu. you can change to

sudo sed -ir 's/^(PermitRootLogin) .+/1 yes/' /etc/ssh/sshd_config
sudo /etc/init.d/ssh restart


if still you are facing problem pls try telnet machineip 22 it ll show you is 22 port accessible from other machine.

sudo apt-get update
sudo apt-get install ssh
sudo ufw allow 22


That’s the very minimum. It allows unlimited failed password attempts on a known port. Direct root-login is disabled (you can still su and sudo once logged in). If your username and password are guessable and the Internet can see the server, somebody will eventually break in.

By Default root user is not allowed to ssh from outside in ubuntu. you can change to

sudo sed -ir 's/^(PermitRootLogin) .+/1 yes/' /etc/ssh/sshd_config
sudo /etc/init.d/ssh restart


if still you are facing problem pls try telnet machineip 22 it ll show you is 22 port accessible from other machine.

sudo apt-get update
sudo apt-get install ssh
sudo ufw allow 22


That’s the very minimum. It allows unlimited failed password attempts on a known port. Direct root-login is disabled (you can still su and sudo once logged in). If your username and password are guessable and the Internet can see the server, somebody will eventually break in.

By Default root user is not allowed to ssh from outside in ubuntu. you can change to

sudo sed -ir 's/^(PermitRootLogin) .+/1 yes/' /etc/ssh/sshd_config
sudo /etc/init.d/ssh restart


if still you are facing problem pls try telnet machineip 22 it ll show you is 22 port accessible from other machine.

sudo apt-get update
sudo apt-get install ssh
sudo ufw allow 22


That’s the very minimum. It allows unlimited failed password attempts on a known port. Direct root-login is disabled (you can still su and sudo once logged in). If your username and password are guessable and the Internet can see the server, somebody will eventually break in.

By Default root user is not allowed to ssh from outside in ubuntu. you can change to

sudo sed -ir 's/^(PermitRootLogin) .+/1 yes/' /etc/ssh/sshd_config
sudo /etc/init.d/ssh restart


if still you are facing problem pls try telnet machineip 22 it ll show you is 22 port accessible from other machine.

answered Apr 10 ’17 at 9:37

Vinood NK Maheshwari

313110

313110

Â

draft saved

function () {
}
);

## Can ping ip address of a public site but not the hostname?

Clash Royale CLAN TAG#URR8PPP

1. As the subject mentions, I can successfully ping the ip address of a public site like google, i.e. ping 216.58.200.238 works, but ping www.google.com does not work and an error name or service not known was returned.
2. My machine is a virtual machine deployed in VMWARE workstation, 64bit CentOS7.
3. I got another exact same machine with the same setting mentioned in point 2, and I make sure they have the same network setting. Let’s call it B and previous one A.
4. ping www.google.com works in machine B but not machine A.
5. I also make sure that NetworkManager is diabled in both machines.
6. Below is the exact same network setting for both A and B except IP address.

TYPE=Ethernet
DEVICE=ens33
NM_CONTROLLED=no
BOOTPROTO=static
DNS=8.8.8.8
GATEWAY=192.168.0.1


• Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

• Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

1. As the subject mentions, I can successfully ping the ip address of a public site like google, i.e. ping 216.58.200.238 works, but ping www.google.com does not work and an error name or service not known was returned.
2. My machine is a virtual machine deployed in VMWARE workstation, 64bit CentOS7.
3. I got another exact same machine with the same setting mentioned in point 2, and I make sure they have the same network setting. Let’s call it B and previous one A.
4. ping www.google.com works in machine B but not machine A.
5. I also make sure that NetworkManager is diabled in both machines.
6. Below is the exact same network setting for both A and B except IP address.

TYPE=Ethernet
DEVICE=ens33
NM_CONTROLLED=no
BOOTPROTO=static
DNS=8.8.8.8
GATEWAY=192.168.0.1


• Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

• Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

1. As the subject mentions, I can successfully ping the ip address of a public site like google, i.e. ping 216.58.200.238 works, but ping www.google.com does not work and an error name or service not known was returned.
2. My machine is a virtual machine deployed in VMWARE workstation, 64bit CentOS7.
3. I got another exact same machine with the same setting mentioned in point 2, and I make sure they have the same network setting. Let’s call it B and previous one A.
4. ping www.google.com works in machine B but not machine A.
5. I also make sure that NetworkManager is diabled in both machines.
6. Below is the exact same network setting for both A and B except IP address.

TYPE=Ethernet
DEVICE=ens33
NM_CONTROLLED=no
BOOTPROTO=static
DNS=8.8.8.8
GATEWAY=192.168.0.1


1. As the subject mentions, I can successfully ping the ip address of a public site like google, i.e. ping 216.58.200.238 works, but ping www.google.com does not work and an error name or service not known was returned.
2. My machine is a virtual machine deployed in VMWARE workstation, 64bit CentOS7.
3. I got another exact same machine with the same setting mentioned in point 2, and I make sure they have the same network setting. Let’s call it B and previous one A.
4. ping www.google.com works in machine B but not machine A.
5. I also make sure that NetworkManager is diabled in both machines.
6. Below is the exact same network setting for both A and B except IP address.

TYPE=Ethernet
DEVICE=ens33
NM_CONTROLLED=no
BOOTPROTO=static
DNS=8.8.8.8
GATEWAY=192.168.0.1


networking dns ip

asked Sep 2 ’17 at 4:50

Sam Chan

103

103

• Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

• Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

• Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

• Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

1

Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

Configure a valid nameserver in /etc/resolv.conf.
âÂ SatÃÂ Katsura
Sep 2 ’17 at 5:04

Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

Thanks, bro! It worked! But that’s strange, I have been configured two machine simultaneously and I don’t understand that how come one machine got records in its nameserver but not the other.
âÂ Sam Chan
Sep 2 ’17 at 5:14

active

oldest

Check your resolver configuration, the file contains information that is read by the resolver routines the first time they are invoked by a process. The file is designed to be human readable and contains a list of keywords with values that provide various types of resolver information.

Therefore if this file does not exist, only the name server on the local machine will be queried; the domain name is determined from the hostname and the domain search path is constructed from the domain name.

Edit /etc/resolv.conf and add them to the top of the file so they are used first, optionally removing or commenting out already listed servers. Currently, you may include a maximum of three nameserver lines.

Note: Changes made to /etc/resolv.conf take effect immediately.

Source: resolve.conf

Apologies to “resurrect” an old “ish” post but this might help somebody. In my case the name servers were already listed in /etc/resolv.cong file. I had to edit the host file (vi /etc/hosts) on the server I was accessing the destination server from.

active

oldest

active

oldest

active

oldest

active

oldest

Check your resolver configuration, the file contains information that is read by the resolver routines the first time they are invoked by a process. The file is designed to be human readable and contains a list of keywords with values that provide various types of resolver information.

Therefore if this file does not exist, only the name server on the local machine will be queried; the domain name is determined from the hostname and the domain search path is constructed from the domain name.

Edit /etc/resolv.conf and add them to the top of the file so they are used first, optionally removing or commenting out already listed servers. Currently, you may include a maximum of three nameserver lines.

Note: Changes made to /etc/resolv.conf take effect immediately.

Source: resolve.conf

Check your resolver configuration, the file contains information that is read by the resolver routines the first time they are invoked by a process. The file is designed to be human readable and contains a list of keywords with values that provide various types of resolver information.

Therefore if this file does not exist, only the name server on the local machine will be queried; the domain name is determined from the hostname and the domain search path is constructed from the domain name.

Edit /etc/resolv.conf and add them to the top of the file so they are used first, optionally removing or commenting out already listed servers. Currently, you may include a maximum of three nameserver lines.

Note: Changes made to /etc/resolv.conf take effect immediately.

Source: resolve.conf

Check your resolver configuration, the file contains information that is read by the resolver routines the first time they are invoked by a process. The file is designed to be human readable and contains a list of keywords with values that provide various types of resolver information.

Therefore if this file does not exist, only the name server on the local machine will be queried; the domain name is determined from the hostname and the domain search path is constructed from the domain name.

Edit /etc/resolv.conf and add them to the top of the file so they are used first, optionally removing or commenting out already listed servers. Currently, you may include a maximum of three nameserver lines.

Note: Changes made to /etc/resolv.conf take effect immediately.

Source: resolve.conf

Check your resolver configuration, the file contains information that is read by the resolver routines the first time they are invoked by a process. The file is designed to be human readable and contains a list of keywords with values that provide various types of resolver information.

Therefore if this file does not exist, only the name server on the local machine will be queried; the domain name is determined from the hostname and the domain search path is constructed from the domain name.

Edit /etc/resolv.conf and add them to the top of the file so they are used first, optionally removing or commenting out already listed servers. Currently, you may include a maximum of three nameserver lines.

Note: Changes made to /etc/resolv.conf take effect immediately.

Source: resolve.conf

answered Sep 2 ’17 at 5:50

antzshrek

2981212

2981212

Apologies to “resurrect” an old “ish” post but this might help somebody. In my case the name servers were already listed in /etc/resolv.cong file. I had to edit the host file (vi /etc/hosts) on the server I was accessing the destination server from.

Apologies to “resurrect” an old “ish” post but this might help somebody. In my case the name servers were already listed in /etc/resolv.cong file. I had to edit the host file (vi /etc/hosts) on the server I was accessing the destination server from.

Apologies to “resurrect” an old “ish” post but this might help somebody. In my case the name servers were already listed in /etc/resolv.cong file. I had to edit the host file (vi /etc/hosts) on the server I was accessing the destination server from.

Apologies to “resurrect” an old “ish” post but this might help somebody. In my case the name servers were already listed in /etc/resolv.cong file. I had to edit the host file (vi /etc/hosts) on the server I was accessing the destination server from.

user315468

395

395

Â

draft saved

function () {
}
);

### Post as a guest

Clash Royale CLAN TAG#URR8PPP

}

Just want to hide ‘MagePlaza’ from left navigation, which make client confuse.

I am trying to find simple and easy solution.

Just want to hide ‘MagePlaza’ from left navigation, which make client confuse.

I am trying to find simple and easy solution.

Just want to hide ‘MagePlaza’ from left navigation, which make client confuse.

I am trying to find simple and easy solution.

Just want to hide ‘MagePlaza’ from left navigation, which make client confuse.

I am trying to find simple and easy solution.

magento-2.2.5

faisal

257

257

active

oldest

Goto mageplaza module directory in etc > adminhtml > menu.xml

add <remove id="main_id"/> main_id is menu id which is generally defined first position.

Comment below code

    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Backend:etc/menu.xsd">
<add id="Mageplaza_Core::userguide" title="User Guides" module="Mageplaza_Core" sortOrder="20" action="mpcore/index/userguide" resource="Mageplaza_Core::userguide" parent="Mageplaza_Core::documentation"/>
</config>


active

oldest

active

oldest

active

oldest

active

oldest

Goto mageplaza module directory in etc > adminhtml > menu.xml

add <remove id="main_id"/> main_id is menu id which is generally defined first position.

Goto mageplaza module directory in etc > adminhtml > menu.xml

add <remove id="main_id"/> main_id is menu id which is generally defined first position.

Goto mageplaza module directory in etc > adminhtml > menu.xml

add <remove id="main_id"/> main_id is menu id which is generally defined first position.

Goto mageplaza module directory in etc > adminhtml > menu.xml

add <remove id="main_id"/> main_id is menu id which is generally defined first position.

edited 16 mins ago

PRINCE

6,75021035

6,75021035

Himanshu

19615

19615

Comment below code

    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Backend:etc/menu.xsd">
<add id="Mageplaza_Core::userguide" title="User Guides" module="Mageplaza_Core" sortOrder="20" action="mpcore/index/userguide" resource="Mageplaza_Core::userguide" parent="Mageplaza_Core::documentation"/>
</config>


Comment below code

    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Backend:etc/menu.xsd">
<add id="Mageplaza_Core::userguide" title="User Guides" module="Mageplaza_Core" sortOrder="20" action="mpcore/index/userguide" resource="Mageplaza_Core::userguide" parent="Mageplaza_Core::documentation"/>
</config>


Comment below code

    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Backend:etc/menu.xsd">
<add id="Mageplaza_Core::userguide" title="User Guides" module="Mageplaza_Core" sortOrder="20" action="mpcore/index/userguide" resource="Mageplaza_Core::userguide" parent="Mageplaza_Core::documentation"/>
</config>


Comment below code

    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:module:Magento_Backend:etc/menu.xsd">
<add id="Mageplaza_Core::userguide" title="User Guides" module="Mageplaza_Core" sortOrder="20" action="mpcore/index/userguide" resource="Mageplaza_Core::userguide" parent="Mageplaza_Core::documentation"/>
</config>


Ravi

16511

16511

Â

draft saved

function () {
}
);

## Cathay Pacific 777 300 ER 77H

Clash Royale CLAN TAG#URR8PPP

The economy rows in the picture on seat guru do not appear to line up with each other. For example do 60G and 60H line up next to each other. I want two aisle seats that are directly across from each other. Thank you.

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

• Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

• It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

The economy rows in the picture on seat guru do not appear to line up with each other. For example do 60G and 60H line up next to each other. I want two aisle seats that are directly across from each other. Thank you.

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

• Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

• It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

The economy rows in the picture on seat guru do not appear to line up with each other. For example do 60G and 60H line up next to each other. I want two aisle seats that are directly across from each other. Thank you.

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

The economy rows in the picture on seat guru do not appear to line up with each other. For example do 60G and 60H line up next to each other. I want two aisle seats that are directly across from each other. Thank you.

airlines seating cathay-pacific

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

edited 2 hours ago

jpatokal

111k17340497

111k17340497

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

Patsi

111

111

New contributor
Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

New contributor

Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

Patsi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

• Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

• It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

• Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

• It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

1

Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

Could you post a screenshot of the picture, and perhaps a link to the site?
âÂ Cannon Fodder
3 hours ago

1

It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

It is quite common on twin-aisle aircraft for the central seats not to line up with the outer ones, to take into account the position of the various Ã¢ÂÂobstaclesÃ¢ÂÂ. What is your point? ThereÃ¢ÂÂs an aisle between those seats anyway…
âÂ jcaron
10 mins ago

active

oldest

In many planes, the rows simple do not line up. Chances are that Seatguru shows you the correct physical layout.

Here is the official Cathay Pacific seating map (pick 77H from the dropdown, there are multiple different models). As you can see, seats do not line up across the aisles, although the gap is slightly less pronounced towards the front of the each economy cabin section (near rows 40 and 60).

active

oldest

active

oldest

active

oldest

active

oldest

In many planes, the rows simple do not line up. Chances are that Seatguru shows you the correct physical layout.

In many planes, the rows simple do not line up. Chances are that Seatguru shows you the correct physical layout.

In many planes, the rows simple do not line up. Chances are that Seatguru shows you the correct physical layout.

In many planes, the rows simple do not line up. Chances are that Seatguru shows you the correct physical layout.

Aganju

17k53666

17k53666

Here is the official Cathay Pacific seating map (pick 77H from the dropdown, there are multiple different models). As you can see, seats do not line up across the aisles, although the gap is slightly less pronounced towards the front of the each economy cabin section (near rows 40 and 60).

Here is the official Cathay Pacific seating map (pick 77H from the dropdown, there are multiple different models). As you can see, seats do not line up across the aisles, although the gap is slightly less pronounced towards the front of the each economy cabin section (near rows 40 and 60).

Here is the official Cathay Pacific seating map (pick 77H from the dropdown, there are multiple different models). As you can see, seats do not line up across the aisles, although the gap is slightly less pronounced towards the front of the each economy cabin section (near rows 40 and 60).

Here is the official Cathay Pacific seating map (pick 77H from the dropdown, there are multiple different models). As you can see, seats do not line up across the aisles, although the gap is slightly less pronounced towards the front of the each economy cabin section (near rows 40 and 60).

jpatokal

111k17340497

111k17340497

Patsi is a new contributor. Be nice, and check out our Code of Conduct.

Patsi is a new contributor. Be nice, and check out our Code of Conduct.

Patsi is a new contributor. Be nice, and check out our Code of Conduct.

Â

draft saved

function () {
}
);

## Is this homebrew Bard College of Midnight balanced, compared to officially published subclasses?

Clash Royale CLAN TAG#URR8PPP

I wanted to play a necromancer, but I wasn’t all that thrilled by my options. Wizards obviously make great necromancer, but I was drawn in another direction. A charismatic puppet master, that was my goal. I think you can make a decent Necro-Bard with the College of Lore, but I wanted something that’s more specialized. So I drew some inspiration from online sources and created my own Bard College. I tried to analyze the colleges officially released by WotC in order to guide me and came up with this homebrew:

## College of Midnight

(aka College of the Necrodancer)

## Grim Secrets

When you join the College of Midnight at 3rd level, you learn the Toll
cantrip, which counts as a bard cantrip for you, but not
towards your cantrips known. You also gain proficiency in the Arcana
skill.

a bard cantrip or bard spell of 1st level or higher, you can instead
learn or replace it with a necromancy spell of your choice, and it
becomes a bard spell for you if it isnÃ¢ÂÂt already. You must otherwise
obey all the restrictions for selecting spells, and you cannot choose
spells this way that return creatures to life.

## Haunted Eyes

Also at 3rd level, you gain resistance to necrotic damage, and have
advantage on saving throws against being frightened.

Starting at 6th level, while an undead creature under your control has an
Inspiration Die from you, it gains the following benefits:

• The creatureÃ¢ÂÂs hit point maximum is increased by an amount equal to your bard level + your Charisma modifier.
• The creature adds your proficiency bonus to its attack rolls, damage rolls, and saving throws.
• You may heal them with your spells and class features, ignoring any rules that would usually prevent the healing of undead creatures.
Likewise, they always count as Ã¢ÂÂwillingÃ¢ÂÂ for your spells and class
features.

This Inspiration Die lasts indefinitely, compared to the usual
expenditure period of 10 minutes, but you lose 1 use of your Bardic
Inspiration feature for every Inspiration Die used on undead this way.

count against the number of spells you know, and you canÃ¢ÂÂt replace it.

## Rule the Still Heart

At 14th level, you become a master of commanding the dead
with your music. As an action, choose one undead you can see within 60
feet of you that can hear you. That creature must make a Charisma
saving throw against your bard spell save DC. If it fails, it becomes
friendly to you and obeys your commands until you use this feature
again.

down) have advantage on the saving throw and can repeat it at the end
of every turn.

Once you use this feature, you canÃ¢ÂÂt use it again until you finish a
long rest.

I’m playtesting this subclass right now. We started the campaign at 3rd level and we’ve reached level 6 so far. Toll the Dead is my go-to damaging cantrip and I have picked up Inflict Wounds and Ray of Enfeeblement from the get-go. Neither the necrotic resistance, nor the advantage on saves against fear has come up yet. At level 5 I started to animate some dead and before level 6, all my bardic inspiration was utilized to inspire my party. Now that I’m level 6, more and more bardic inspiration gets invested in buffing undead minions.

I have never played a bard before, so I’m not sure if any of these homebrew features make sense or are over-/underpowered. So I came here to ask:

Is this homebrew Bard College balanced, compared to officially published subclasses?

If not, how can I bring it in line with other Bard Colleges?

• What system is this for?
âÂ Sardathrion
19 hours ago

• We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

• @NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

I wanted to play a necromancer, but I wasn’t all that thrilled by my options. Wizards obviously make great necromancer, but I was drawn in another direction. A charismatic puppet master, that was my goal. I think you can make a decent Necro-Bard with the College of Lore, but I wanted something that’s more specialized. So I drew some inspiration from online sources and created my own Bard College. I tried to analyze the colleges officially released by WotC in order to guide me and came up with this homebrew:

## College of Midnight

(aka College of the Necrodancer)

## Grim Secrets

When you join the College of Midnight at 3rd level, you learn the Toll
cantrip, which counts as a bard cantrip for you, but not
towards your cantrips known. You also gain proficiency in the Arcana
skill.

a bard cantrip or bard spell of 1st level or higher, you can instead
learn or replace it with a necromancy spell of your choice, and it
becomes a bard spell for you if it isnÃ¢ÂÂt already. You must otherwise
obey all the restrictions for selecting spells, and you cannot choose
spells this way that return creatures to life.

## Haunted Eyes

Also at 3rd level, you gain resistance to necrotic damage, and have
advantage on saving throws against being frightened.

Starting at 6th level, while an undead creature under your control has an
Inspiration Die from you, it gains the following benefits:

• The creatureÃ¢ÂÂs hit point maximum is increased by an amount equal to your bard level + your Charisma modifier.
• The creature adds your proficiency bonus to its attack rolls, damage rolls, and saving throws.
• You may heal them with your spells and class features, ignoring any rules that would usually prevent the healing of undead creatures.
Likewise, they always count as Ã¢ÂÂwillingÃ¢ÂÂ for your spells and class
features.

This Inspiration Die lasts indefinitely, compared to the usual
expenditure period of 10 minutes, but you lose 1 use of your Bardic
Inspiration feature for every Inspiration Die used on undead this way.

count against the number of spells you know, and you canÃ¢ÂÂt replace it.

## Rule the Still Heart

At 14th level, you become a master of commanding the dead
with your music. As an action, choose one undead you can see within 60
feet of you that can hear you. That creature must make a Charisma
saving throw against your bard spell save DC. If it fails, it becomes
friendly to you and obeys your commands until you use this feature
again.

down) have advantage on the saving throw and can repeat it at the end
of every turn.

Once you use this feature, you canÃ¢ÂÂt use it again until you finish a
long rest.

I’m playtesting this subclass right now. We started the campaign at 3rd level and we’ve reached level 6 so far. Toll the Dead is my go-to damaging cantrip and I have picked up Inflict Wounds and Ray of Enfeeblement from the get-go. Neither the necrotic resistance, nor the advantage on saves against fear has come up yet. At level 5 I started to animate some dead and before level 6, all my bardic inspiration was utilized to inspire my party. Now that I’m level 6, more and more bardic inspiration gets invested in buffing undead minions.

I have never played a bard before, so I’m not sure if any of these homebrew features make sense or are over-/underpowered. So I came here to ask:

Is this homebrew Bard College balanced, compared to officially published subclasses?

If not, how can I bring it in line with other Bard Colleges?

• What system is this for?
âÂ Sardathrion
19 hours ago

• We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

• @NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

2

I wanted to play a necromancer, but I wasn’t all that thrilled by my options. Wizards obviously make great necromancer, but I was drawn in another direction. A charismatic puppet master, that was my goal. I think you can make a decent Necro-Bard with the College of Lore, but I wanted something that’s more specialized. So I drew some inspiration from online sources and created my own Bard College. I tried to analyze the colleges officially released by WotC in order to guide me and came up with this homebrew:

## College of Midnight

(aka College of the Necrodancer)

## Grim Secrets

When you join the College of Midnight at 3rd level, you learn the Toll
cantrip, which counts as a bard cantrip for you, but not
towards your cantrips known. You also gain proficiency in the Arcana
skill.

a bard cantrip or bard spell of 1st level or higher, you can instead
learn or replace it with a necromancy spell of your choice, and it
becomes a bard spell for you if it isnÃ¢ÂÂt already. You must otherwise
obey all the restrictions for selecting spells, and you cannot choose
spells this way that return creatures to life.

## Haunted Eyes

Also at 3rd level, you gain resistance to necrotic damage, and have
advantage on saving throws against being frightened.

Starting at 6th level, while an undead creature under your control has an
Inspiration Die from you, it gains the following benefits:

• The creatureÃ¢ÂÂs hit point maximum is increased by an amount equal to your bard level + your Charisma modifier.
• The creature adds your proficiency bonus to its attack rolls, damage rolls, and saving throws.
• You may heal them with your spells and class features, ignoring any rules that would usually prevent the healing of undead creatures.
Likewise, they always count as Ã¢ÂÂwillingÃ¢ÂÂ for your spells and class
features.

This Inspiration Die lasts indefinitely, compared to the usual
expenditure period of 10 minutes, but you lose 1 use of your Bardic
Inspiration feature for every Inspiration Die used on undead this way.

count against the number of spells you know, and you canÃ¢ÂÂt replace it.

## Rule the Still Heart

At 14th level, you become a master of commanding the dead
with your music. As an action, choose one undead you can see within 60
feet of you that can hear you. That creature must make a Charisma
saving throw against your bard spell save DC. If it fails, it becomes
friendly to you and obeys your commands until you use this feature
again.

down) have advantage on the saving throw and can repeat it at the end
of every turn.

Once you use this feature, you canÃ¢ÂÂt use it again until you finish a
long rest.

I’m playtesting this subclass right now. We started the campaign at 3rd level and we’ve reached level 6 so far. Toll the Dead is my go-to damaging cantrip and I have picked up Inflict Wounds and Ray of Enfeeblement from the get-go. Neither the necrotic resistance, nor the advantage on saves against fear has come up yet. At level 5 I started to animate some dead and before level 6, all my bardic inspiration was utilized to inspire my party. Now that I’m level 6, more and more bardic inspiration gets invested in buffing undead minions.

I have never played a bard before, so I’m not sure if any of these homebrew features make sense or are over-/underpowered. So I came here to ask:

Is this homebrew Bard College balanced, compared to officially published subclasses?

If not, how can I bring it in line with other Bard Colleges?

I wanted to play a necromancer, but I wasn’t all that thrilled by my options. Wizards obviously make great necromancer, but I was drawn in another direction. A charismatic puppet master, that was my goal. I think you can make a decent Necro-Bard with the College of Lore, but I wanted something that’s more specialized. So I drew some inspiration from online sources and created my own Bard College. I tried to analyze the colleges officially released by WotC in order to guide me and came up with this homebrew:

## College of Midnight

(aka College of the Necrodancer)

## Grim Secrets

When you join the College of Midnight at 3rd level, you learn the Toll
cantrip, which counts as a bard cantrip for you, but not
towards your cantrips known. You also gain proficiency in the Arcana
skill.

a bard cantrip or bard spell of 1st level or higher, you can instead
learn or replace it with a necromancy spell of your choice, and it
becomes a bard spell for you if it isnÃ¢ÂÂt already. You must otherwise
obey all the restrictions for selecting spells, and you cannot choose
spells this way that return creatures to life.

## Haunted Eyes

Also at 3rd level, you gain resistance to necrotic damage, and have
advantage on saving throws against being frightened.

Starting at 6th level, while an undead creature under your control has an
Inspiration Die from you, it gains the following benefits:

• The creatureÃ¢ÂÂs hit point maximum is increased by an amount equal to your bard level + your Charisma modifier.
• The creature adds your proficiency bonus to its attack rolls, damage rolls, and saving throws.
• You may heal them with your spells and class features, ignoring any rules that would usually prevent the healing of undead creatures.
Likewise, they always count as Ã¢ÂÂwillingÃ¢ÂÂ for your spells and class
features.

This Inspiration Die lasts indefinitely, compared to the usual
expenditure period of 10 minutes, but you lose 1 use of your Bardic
Inspiration feature for every Inspiration Die used on undead this way.

count against the number of spells you know, and you canÃ¢ÂÂt replace it.

## Rule the Still Heart

At 14th level, you become a master of commanding the dead
with your music. As an action, choose one undead you can see within 60
feet of you that can hear you. That creature must make a Charisma
saving throw against your bard spell save DC. If it fails, it becomes
friendly to you and obeys your commands until you use this feature
again.

down) have advantage on the saving throw and can repeat it at the end
of every turn.

Once you use this feature, you canÃ¢ÂÂt use it again until you finish a
long rest.

I’m playtesting this subclass right now. We started the campaign at 3rd level and we’ve reached level 6 so far. Toll the Dead is my go-to damaging cantrip and I have picked up Inflict Wounds and Ray of Enfeeblement from the get-go. Neither the necrotic resistance, nor the advantage on saves against fear has come up yet. At level 5 I started to animate some dead and before level 6, all my bardic inspiration was utilized to inspire my party. Now that I’m level 6, more and more bardic inspiration gets invested in buffing undead minions.

I have never played a bard before, so I’m not sure if any of these homebrew features make sense or are over-/underpowered. So I came here to ask:

Is this homebrew Bard College balanced, compared to officially published subclasses?

If not, how can I bring it in line with other Bard Colleges?

dnd-5e homebrew balance bard archetype

edited 42 mins ago

V2Blast

17.3k246109

17.3k246109

hohenheim

2,084844

2,084844

• What system is this for?
âÂ Sardathrion
19 hours ago

• We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

• @NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

• What system is this for?
âÂ Sardathrion
19 hours ago

• We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

• @NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

What system is this for?
âÂ Sardathrion
19 hours ago

What system is this for?
âÂ Sardathrion
19 hours ago

3

We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

We have an excellent Meta question on How to Ask Homebrew Balance Questions. I think it’ll help you put together better homebrew, better homebrew questions, and give you results that you can use at your table. It’ll also vastly increase the odds of a successful Q&A for you here. You’ve done a good job with some initial playtest, but I think some initial analysis by yourself would help us to focus on which features you think are more likely in need of review.
âÂ NautArch
17 hours ago

@NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

@NautArch: Thanks for pointing out this out. Should I change my question and add further information about my own opinion on the individual features?
âÂ hohenheim
57 mins ago

active

oldest

# Mostly balanced except for Dance of the Dead

Overall this subclass doesn’t appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules.

## Grim Secrets

Part one of this feature seems fine. Though no other college gain a cantrip at this level I don’t feel this is fundamentally different to any of the others.

Part two is harder to guess at as it grants an ongoing improvement rather than a static benefit. To fully know if this is OP I would have to compare all necromancy spells to all bard spells and see if this adds a significant amount of power. I feel as though it may be a little over powered compared to the existing subclasses.
Potentially consider moving this to the sixth level to mirror Additional Magical Secrets of the Lore Bard.

## Haunted Eyes

Advantage against fear is common enough from many sources so not a big deal. Necrotic resistance is good but situational so not game breaking.

This feature seems to be both over powered and goes against the normal design principles. For reference the other subclasses gain at this level:

• Extra Attack (Valor/Swords), as it says
• Mantle of Majesty (Glamour), Command as bonus action for 1 minute. Once per long rest
• Fool’s Insight (Satire), detect thought CHA mod per long rest
• Mantle of Whispers (Whispers), situational disguise

This feature also uses Bardic Inspiration in a way that no other subclass uses them, more akin to the way superiority die are used than bardic inspiration.

This is the feature that needs the most work and I would consider scrapping entirely for something different.

## Rule the still heart

This feature is fine, it could actually be considered weak since it only effects one creature per long rest and they get a saving (possibly with advantage).

# Suggestions

This isn’t too bad as a first attempt of the subclass. I would suggest re-doing dance of the dead. Potentially replacing it entirely. Allow me to propose some features for you, not sure if it suits 6th or 14th level better though.

Grave Humour

When an Undead Creature under your control, that you can see within 60 feet of you makes an attack roll, an ability check or saving throw, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Undead’s result. You must decide before the DM says whether the roll succeeds or fails.

Puppet Master – credit to Doc in comments

When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.

• Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

• @GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

• Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

• @GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

YouÃ¢ÂÂve put your finger on what was going through my mind as I read it – you are switching your usage of bardic inspiration.

When you repurpose a feature to do something different, if you almost always use it for the new purpose thatÃ¢ÂÂs a sign that itÃ¢ÂÂs overpowered. Basically, your level 6 feature is way too good and it will only get better as you level up. Compare it with the College of Lore (two extra spells known) or College of Valor (extra attack).

Your 3rd level abilities are also OP but are very situational so you may not be seeing that in your game.

The 14th level is also OP – a powerful ally for as long as you want compared to, say, being able to use bardic inspiration on one ability check (Lore).

This College is not just OP, itÃ¢ÂÂs OTT OP.

• Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

• @hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

• I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

• @hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

• I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

First of all, yes, this subclass seems a tad overpowered compared to official bard subclasses. I’ve toyed around with the idea of a necromantic bard myself, but could never quite get it how I wanted it. What you have here is interesting, but let’s go through it piece by piece to see where the issues are.

First, all of the bard subclasses get an additional way to use there Bardic Inspiration at level 3, not level 6. I see why you put the ability higher, it is quite a bit more powerful than similar style abilities after all, but sticking with the standard design can be quite effective, so I’ll take that into account here.

## Grim Secrets

The way the ability is structured seems pretty fine. Bards don’t actually get many necromancy spells, so getting a free cantrip and the ability to replace bard spells with almost any other necromancy spells seems decent. Honestly, it seems similar to how the Favored Soul sorcerer spell replacement works. You’ll likely be taking the best necromancy spells available, but you won’t be replacing too many because you still want the best bard spells available. The only suggestion I would make for this ability is the allow the cantrip to be either Toll the Dead or Chill Touch, the only other damaging necromancy cantrip, to add a little variety.

## Haunted Eyes

While the ability itself is fine, like I said above this is the level where you’re supposed to gain some way to use your Bardic Inspiration, so lets reconfigure this a bit. I like the advantage on saving throws against fear, so we’ll keep that. However, the resistance to necromancy I think could be replace by an ability where you can expend a use of your Bardic Inspiration to cast a necromancy spell you know at it’s lowest level, without expending a spell slot. What this essentially means is that before level 5, you’ll have potentially 4-5 extra free uses of necromancy spells per long rest, while level 5 and beyond it will be per short rest due to your Font of Inspiration ability.

I feel that this reworking is a lot more effective, as it makes you much more capable of casting necromantic spells, but doesn’t mean that you will ONLY be using your Bardic Inspiration for that. This is probably more powerful than the original ability you designed, but bard subclasses seem to be a little front-loaded from what I’ve seen, so I think it’s fine.

This method of free spellcasting, at a second glance, is WAY overpowered, essentially giving spellcasting similar to a warlock. If that was the intention, like a College of Pacts style bard, then it might be okay, but I’m afraid another workaround is needed.

As suggested in the comments, what could instead be done is spending a use of Bardic Inspiration per spell-level of a necromancy spell. So, say you know the spells False Life and Vampiric Touch. You could spend one use to cast False Life without a spell slot, or three uses to cast either False Life at 3rd level, or Vampiric Touch at 3rd level. With this, most characters would be able to cast, at max power, a 5th level necromancy spell for free, once per short rest (Danse Macabre comes to mind; both powerful, works with the later reworked Dance of the Dead ability, and very thematic). Or, if the character has used a Tome of Leadership and Influence to increase their Charisma score above 20, then maybe a 6th level spell. With this kind of use, perhaps adding in that you don’t need material components unless they are used up by the spell, as your eerie song is driving force enough.

This is the main ability, the main schtick of the subclass, and it’s really a doozy. The idea is very similar to what the Wizard gets at this level, but vastly superior to it. Instead, just use the Wizard School of Necromancy ability Undead Thralls. You essentially learn Animate Dead for free, can make more undead with the spell, their HP can be increased by an amount equal to your Bard level, and they gain your proficiency to their damage rolls. This will reign in this ability quite a bit, but I would still add something to it.

Since Bards have access to healing spells, something wizards are sorely lacking in, this ability could also state that any undead you create can be healed by your healing spells and class features. While this vastly increases the effectiveness of the ability, I feel that this reworking helps to bring the ability back into line, without making the character feel too overwhelming.

## Rule the Still Heart

This ability is actually, again, remarkably similar to the ability that wizards get at this level, except more restricted since you can only use it once per long rest. In addition, most of the undead monsters currently published sit at CR 10 or lower (48 our of 67, about 70%), so at max level you should be able to use this on most undead creatures without issue. While I wouldn’t personally do this, if you really want resistance to necrotic damage, this would be the place to put it, as thematically your masterful dominion over undead can also imply a masterful dominion over your own weakness, giving you resistance to the necrotic/necromantic powers you frequently play with.

This reworking should address many of the issues present in your build. While I still think it’s a little overpowered for a bard subclass, I feel that it’s very much in-line with what you want to play, but in such a way that it won’t deny other people the spotlight, which is very important.

• @hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

• Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

• @Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

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# Mostly balanced except for Dance of the Dead

Overall this subclass doesn’t appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules.

## Grim Secrets

Part one of this feature seems fine. Though no other college gain a cantrip at this level I don’t feel this is fundamentally different to any of the others.

Part two is harder to guess at as it grants an ongoing improvement rather than a static benefit. To fully know if this is OP I would have to compare all necromancy spells to all bard spells and see if this adds a significant amount of power. I feel as though it may be a little over powered compared to the existing subclasses.
Potentially consider moving this to the sixth level to mirror Additional Magical Secrets of the Lore Bard.

## Haunted Eyes

Advantage against fear is common enough from many sources so not a big deal. Necrotic resistance is good but situational so not game breaking.

This feature seems to be both over powered and goes against the normal design principles. For reference the other subclasses gain at this level:

• Extra Attack (Valor/Swords), as it says
• Mantle of Majesty (Glamour), Command as bonus action for 1 minute. Once per long rest
• Fool’s Insight (Satire), detect thought CHA mod per long rest
• Mantle of Whispers (Whispers), situational disguise

This feature also uses Bardic Inspiration in a way that no other subclass uses them, more akin to the way superiority die are used than bardic inspiration.

This is the feature that needs the most work and I would consider scrapping entirely for something different.

## Rule the still heart

This feature is fine, it could actually be considered weak since it only effects one creature per long rest and they get a saving (possibly with advantage).

# Suggestions

This isn’t too bad as a first attempt of the subclass. I would suggest re-doing dance of the dead. Potentially replacing it entirely. Allow me to propose some features for you, not sure if it suits 6th or 14th level better though.

Grave Humour

When an Undead Creature under your control, that you can see within 60 feet of you makes an attack roll, an ability check or saving throw, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Undead’s result. You must decide before the DM says whether the roll succeeds or fails.

Puppet Master – credit to Doc in comments

When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.

• Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

• @GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

• Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

• @GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

# Mostly balanced except for Dance of the Dead

Overall this subclass doesn’t appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules.

## Grim Secrets

Part one of this feature seems fine. Though no other college gain a cantrip at this level I don’t feel this is fundamentally different to any of the others.

Part two is harder to guess at as it grants an ongoing improvement rather than a static benefit. To fully know if this is OP I would have to compare all necromancy spells to all bard spells and see if this adds a significant amount of power. I feel as though it may be a little over powered compared to the existing subclasses.
Potentially consider moving this to the sixth level to mirror Additional Magical Secrets of the Lore Bard.

## Haunted Eyes

Advantage against fear is common enough from many sources so not a big deal. Necrotic resistance is good but situational so not game breaking.

This feature seems to be both over powered and goes against the normal design principles. For reference the other subclasses gain at this level:

• Extra Attack (Valor/Swords), as it says
• Mantle of Majesty (Glamour), Command as bonus action for 1 minute. Once per long rest
• Fool’s Insight (Satire), detect thought CHA mod per long rest
• Mantle of Whispers (Whispers), situational disguise

This feature also uses Bardic Inspiration in a way that no other subclass uses them, more akin to the way superiority die are used than bardic inspiration.

This is the feature that needs the most work and I would consider scrapping entirely for something different.

## Rule the still heart

This feature is fine, it could actually be considered weak since it only effects one creature per long rest and they get a saving (possibly with advantage).

# Suggestions

This isn’t too bad as a first attempt of the subclass. I would suggest re-doing dance of the dead. Potentially replacing it entirely. Allow me to propose some features for you, not sure if it suits 6th or 14th level better though.

Grave Humour

When an Undead Creature under your control, that you can see within 60 feet of you makes an attack roll, an ability check or saving throw, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Undead’s result. You must decide before the DM says whether the roll succeeds or fails.

Puppet Master – credit to Doc in comments

When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.

• Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

• @GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

• Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

• @GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

# Mostly balanced except for Dance of the Dead

Overall this subclass doesn’t appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules.

## Grim Secrets

Part one of this feature seems fine. Though no other college gain a cantrip at this level I don’t feel this is fundamentally different to any of the others.

Part two is harder to guess at as it grants an ongoing improvement rather than a static benefit. To fully know if this is OP I would have to compare all necromancy spells to all bard spells and see if this adds a significant amount of power. I feel as though it may be a little over powered compared to the existing subclasses.
Potentially consider moving this to the sixth level to mirror Additional Magical Secrets of the Lore Bard.

## Haunted Eyes

Advantage against fear is common enough from many sources so not a big deal. Necrotic resistance is good but situational so not game breaking.

This feature seems to be both over powered and goes against the normal design principles. For reference the other subclasses gain at this level:

• Extra Attack (Valor/Swords), as it says
• Mantle of Majesty (Glamour), Command as bonus action for 1 minute. Once per long rest
• Fool’s Insight (Satire), detect thought CHA mod per long rest
• Mantle of Whispers (Whispers), situational disguise

This feature also uses Bardic Inspiration in a way that no other subclass uses them, more akin to the way superiority die are used than bardic inspiration.

This is the feature that needs the most work and I would consider scrapping entirely for something different.

## Rule the still heart

This feature is fine, it could actually be considered weak since it only effects one creature per long rest and they get a saving (possibly with advantage).

# Suggestions

This isn’t too bad as a first attempt of the subclass. I would suggest re-doing dance of the dead. Potentially replacing it entirely. Allow me to propose some features for you, not sure if it suits 6th or 14th level better though.

Grave Humour

When an Undead Creature under your control, that you can see within 60 feet of you makes an attack roll, an ability check or saving throw, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Undead’s result. You must decide before the DM says whether the roll succeeds or fails.

Puppet Master – credit to Doc in comments

When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.

# Mostly balanced except for Dance of the Dead

Overall this subclass doesn’t appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules.

## Grim Secrets

Part one of this feature seems fine. Though no other college gain a cantrip at this level I don’t feel this is fundamentally different to any of the others.

Part two is harder to guess at as it grants an ongoing improvement rather than a static benefit. To fully know if this is OP I would have to compare all necromancy spells to all bard spells and see if this adds a significant amount of power. I feel as though it may be a little over powered compared to the existing subclasses.
Potentially consider moving this to the sixth level to mirror Additional Magical Secrets of the Lore Bard.

## Haunted Eyes

Advantage against fear is common enough from many sources so not a big deal. Necrotic resistance is good but situational so not game breaking.

This feature seems to be both over powered and goes against the normal design principles. For reference the other subclasses gain at this level:

• Extra Attack (Valor/Swords), as it says
• Mantle of Majesty (Glamour), Command as bonus action for 1 minute. Once per long rest
• Fool’s Insight (Satire), detect thought CHA mod per long rest
• Mantle of Whispers (Whispers), situational disguise

This feature also uses Bardic Inspiration in a way that no other subclass uses them, more akin to the way superiority die are used than bardic inspiration.

This is the feature that needs the most work and I would consider scrapping entirely for something different.

## Rule the still heart

This feature is fine, it could actually be considered weak since it only effects one creature per long rest and they get a saving (possibly with advantage).

# Suggestions

This isn’t too bad as a first attempt of the subclass. I would suggest re-doing dance of the dead. Potentially replacing it entirely. Allow me to propose some features for you, not sure if it suits 6th or 14th level better though.

Grave Humour

When an Undead Creature under your control, that you can see within 60 feet of you makes an attack roll, an ability check or saving throw, you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the Undead’s result. You must decide before the DM says whether the roll succeeds or fails.

Puppet Master – credit to Doc in comments

When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.

edited 8 hours ago

1,214221

1,214221

• Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

• @GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

• Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

• @GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

• Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

• @GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

• Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

• @GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

1

Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

Isn’t grave humour almost exactly like normal bardic inspiration, just without the bonus action? This feels like a level 3 feature at most.
âÂ GreySage
16 hours ago

@GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

@GreySage It allows you to use it as a reaction to a situation, rather than pre-casting it and either being forced to use-or-lose due to time limits. It isn’t the most powerful thing in the world, but not too bad.
âÂ Doc
15 hours ago

Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

Another suggestion that could be made is: “Puppet Master: When you use the Attack action on your turn, if a creature you control can see you, it can use its reaction to make a melee attack. Only one creature you control can do this per round.”
âÂ Doc
15 hours ago

@GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

@GreySage Doc is correct, regular inspiration must be used ahead of time. This allows you to apply it as a reaction, more similar to cutting words. It could be a level 3 feature to match cutting words however it won’t be very useful as you won’t be controlling many creatures
8 hours ago

YouÃ¢ÂÂve put your finger on what was going through my mind as I read it – you are switching your usage of bardic inspiration.

When you repurpose a feature to do something different, if you almost always use it for the new purpose thatÃ¢ÂÂs a sign that itÃ¢ÂÂs overpowered. Basically, your level 6 feature is way too good and it will only get better as you level up. Compare it with the College of Lore (two extra spells known) or College of Valor (extra attack).

Your 3rd level abilities are also OP but are very situational so you may not be seeing that in your game.

The 14th level is also OP – a powerful ally for as long as you want compared to, say, being able to use bardic inspiration on one ability check (Lore).

This College is not just OP, itÃ¢ÂÂs OTT OP.

• Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

• @hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

• I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

• @hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

• I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

YouÃ¢ÂÂve put your finger on what was going through my mind as I read it – you are switching your usage of bardic inspiration.

When you repurpose a feature to do something different, if you almost always use it for the new purpose thatÃ¢ÂÂs a sign that itÃ¢ÂÂs overpowered. Basically, your level 6 feature is way too good and it will only get better as you level up. Compare it with the College of Lore (two extra spells known) or College of Valor (extra attack).

Your 3rd level abilities are also OP but are very situational so you may not be seeing that in your game.

The 14th level is also OP – a powerful ally for as long as you want compared to, say, being able to use bardic inspiration on one ability check (Lore).

This College is not just OP, itÃ¢ÂÂs OTT OP.

• Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

• @hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

• I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

• @hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

• I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

YouÃ¢ÂÂve put your finger on what was going through my mind as I read it – you are switching your usage of bardic inspiration.

When you repurpose a feature to do something different, if you almost always use it for the new purpose thatÃ¢ÂÂs a sign that itÃ¢ÂÂs overpowered. Basically, your level 6 feature is way too good and it will only get better as you level up. Compare it with the College of Lore (two extra spells known) or College of Valor (extra attack).

Your 3rd level abilities are also OP but are very situational so you may not be seeing that in your game.

The 14th level is also OP – a powerful ally for as long as you want compared to, say, being able to use bardic inspiration on one ability check (Lore).

This College is not just OP, itÃ¢ÂÂs OTT OP.

YouÃ¢ÂÂve put your finger on what was going through my mind as I read it – you are switching your usage of bardic inspiration.

When you repurpose a feature to do something different, if you almost always use it for the new purpose thatÃ¢ÂÂs a sign that itÃ¢ÂÂs overpowered. Basically, your level 6 feature is way too good and it will only get better as you level up. Compare it with the College of Lore (two extra spells known) or College of Valor (extra attack).

Your 3rd level abilities are also OP but are very situational so you may not be seeing that in your game.

The 14th level is also OP – a powerful ally for as long as you want compared to, say, being able to use bardic inspiration on one ability check (Lore).

This College is not just OP, itÃ¢ÂÂs OTT OP.

Dale M

96k19247437

96k19247437

• Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

• @hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

• I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

• @hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

• I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

• Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

• @hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

• I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

• @hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

• I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

1

Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

Every Bard College gets a way to use their Bardic Inspiration for something else. The 14th level feature of the School of Necromancy is better than this 14th level feature. If the 3rd level feature is really that situational, can it really be overpowered?
âÂ hohenheim
19 hours ago

2

@hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

@hohenheim School of Necromancy is a subclass of wizard not bard. They won’t be directly balanced.
18 hours ago

I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

I didn not claim that they are directly balanced. I just wanted to point out, that a similar feature is available at the same level.
âÂ hohenheim
18 hours ago

1

@hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

@hohenheim The problem is that the similar feature is available to a different class. The power level of a class is the sum of the core features and archetype features; you can’t look at an archetype feature in isolation without also considering what else a character would have available at that point. You really need to look mainly at the other archetypes for the class in question; other classes will give you a general sense of power budget but not really anything more specific.
âÂ anaximander
17 hours ago

I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

I’d say the 3rd Level ability is slightly OP (the second part scales a little too well, but that could be tweaked. For example, “At Xth, Yth, and Zth Levels…”), but the 14th isn’t that powerful. It’s only one creature of a very specific type (undead), that creature gets a save, and it can repeat the save (and gets advantage) if it’s CR is high-enough. Compare that to Create Thrall, which merely requires that the target be an incapacitated Humanoid but gives no saving throw, has no “cooldown” of a Long Rest, and is also permanent.
âÂ SeraphsWrath
17 hours ago

First of all, yes, this subclass seems a tad overpowered compared to official bard subclasses. I’ve toyed around with the idea of a necromantic bard myself, but could never quite get it how I wanted it. What you have here is interesting, but let’s go through it piece by piece to see where the issues are.

First, all of the bard subclasses get an additional way to use there Bardic Inspiration at level 3, not level 6. I see why you put the ability higher, it is quite a bit more powerful than similar style abilities after all, but sticking with the standard design can be quite effective, so I’ll take that into account here.

## Grim Secrets

The way the ability is structured seems pretty fine. Bards don’t actually get many necromancy spells, so getting a free cantrip and the ability to replace bard spells with almost any other necromancy spells seems decent. Honestly, it seems similar to how the Favored Soul sorcerer spell replacement works. You’ll likely be taking the best necromancy spells available, but you won’t be replacing too many because you still want the best bard spells available. The only suggestion I would make for this ability is the allow the cantrip to be either Toll the Dead or Chill Touch, the only other damaging necromancy cantrip, to add a little variety.

## Haunted Eyes

While the ability itself is fine, like I said above this is the level where you’re supposed to gain some way to use your Bardic Inspiration, so lets reconfigure this a bit. I like the advantage on saving throws against fear, so we’ll keep that. However, the resistance to necromancy I think could be replace by an ability where you can expend a use of your Bardic Inspiration to cast a necromancy spell you know at it’s lowest level, without expending a spell slot. What this essentially means is that before level 5, you’ll have potentially 4-5 extra free uses of necromancy spells per long rest, while level 5 and beyond it will be per short rest due to your Font of Inspiration ability.

I feel that this reworking is a lot more effective, as it makes you much more capable of casting necromantic spells, but doesn’t mean that you will ONLY be using your Bardic Inspiration for that. This is probably more powerful than the original ability you designed, but bard subclasses seem to be a little front-loaded from what I’ve seen, so I think it’s fine.

This method of free spellcasting, at a second glance, is WAY overpowered, essentially giving spellcasting similar to a warlock. If that was the intention, like a College of Pacts style bard, then it might be okay, but I’m afraid another workaround is needed.

As suggested in the comments, what could instead be done is spending a use of Bardic Inspiration per spell-level of a necromancy spell. So, say you know the spells False Life and Vampiric Touch. You could spend one use to cast False Life without a spell slot, or three uses to cast either False Life at 3rd level, or Vampiric Touch at 3rd level. With this, most characters would be able to cast, at max power, a 5th level necromancy spell for free, once per short rest (Danse Macabre comes to mind; both powerful, works with the later reworked Dance of the Dead ability, and very thematic). Or, if the character has used a Tome of Leadership and Influence to increase their Charisma score above 20, then maybe a 6th level spell. With this kind of use, perhaps adding in that you don’t need material components unless they are used up by the spell, as your eerie song is driving force enough.

This is the main ability, the main schtick of the subclass, and it’s really a doozy. The idea is very similar to what the Wizard gets at this level, but vastly superior to it. Instead, just use the Wizard School of Necromancy ability Undead Thralls. You essentially learn Animate Dead for free, can make more undead with the spell, their HP can be increased by an amount equal to your Bard level, and they gain your proficiency to their damage rolls. This will reign in this ability quite a bit, but I would still add something to it.

Since Bards have access to healing spells, something wizards are sorely lacking in, this ability could also state that any undead you create can be healed by your healing spells and class features. While this vastly increases the effectiveness of the ability, I feel that this reworking helps to bring the ability back into line, without making the character feel too overwhelming.

## Rule the Still Heart

This ability is actually, again, remarkably similar to the ability that wizards get at this level, except more restricted since you can only use it once per long rest. In addition, most of the undead monsters currently published sit at CR 10 or lower (48 our of 67, about 70%), so at max level you should be able to use this on most undead creatures without issue. While I wouldn’t personally do this, if you really want resistance to necrotic damage, this would be the place to put it, as thematically your masterful dominion over undead can also imply a masterful dominion over your own weakness, giving you resistance to the necrotic/necromantic powers you frequently play with.

This reworking should address many of the issues present in your build. While I still think it’s a little overpowered for a bard subclass, I feel that it’s very much in-line with what you want to play, but in such a way that it won’t deny other people the spotlight, which is very important.

• @hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

• Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

• @Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

First of all, yes, this subclass seems a tad overpowered compared to official bard subclasses. I’ve toyed around with the idea of a necromantic bard myself, but could never quite get it how I wanted it. What you have here is interesting, but let’s go through it piece by piece to see where the issues are.

First, all of the bard subclasses get an additional way to use there Bardic Inspiration at level 3, not level 6. I see why you put the ability higher, it is quite a bit more powerful than similar style abilities after all, but sticking with the standard design can be quite effective, so I’ll take that into account here.

## Grim Secrets

The way the ability is structured seems pretty fine. Bards don’t actually get many necromancy spells, so getting a free cantrip and the ability to replace bard spells with almost any other necromancy spells seems decent. Honestly, it seems similar to how the Favored Soul sorcerer spell replacement works. You’ll likely be taking the best necromancy spells available, but you won’t be replacing too many because you still want the best bard spells available. The only suggestion I would make for this ability is the allow the cantrip to be either Toll the Dead or Chill Touch, the only other damaging necromancy cantrip, to add a little variety.

## Haunted Eyes

While the ability itself is fine, like I said above this is the level where you’re supposed to gain some way to use your Bardic Inspiration, so lets reconfigure this a bit. I like the advantage on saving throws against fear, so we’ll keep that. However, the resistance to necromancy I think could be replace by an ability where you can expend a use of your Bardic Inspiration to cast a necromancy spell you know at it’s lowest level, without expending a spell slot. What this essentially means is that before level 5, you’ll have potentially 4-5 extra free uses of necromancy spells per long rest, while level 5 and beyond it will be per short rest due to your Font of Inspiration ability.

I feel that this reworking is a lot more effective, as it makes you much more capable of casting necromantic spells, but doesn’t mean that you will ONLY be using your Bardic Inspiration for that. This is probably more powerful than the original ability you designed, but bard subclasses seem to be a little front-loaded from what I’ve seen, so I think it’s fine.

This method of free spellcasting, at a second glance, is WAY overpowered, essentially giving spellcasting similar to a warlock. If that was the intention, like a College of Pacts style bard, then it might be okay, but I’m afraid another workaround is needed.

As suggested in the comments, what could instead be done is spending a use of Bardic Inspiration per spell-level of a necromancy spell. So, say you know the spells False Life and Vampiric Touch. You could spend one use to cast False Life without a spell slot, or three uses to cast either False Life at 3rd level, or Vampiric Touch at 3rd level. With this, most characters would be able to cast, at max power, a 5th level necromancy spell for free, once per short rest (Danse Macabre comes to mind; both powerful, works with the later reworked Dance of the Dead ability, and very thematic). Or, if the character has used a Tome of Leadership and Influence to increase their Charisma score above 20, then maybe a 6th level spell. With this kind of use, perhaps adding in that you don’t need material components unless they are used up by the spell, as your eerie song is driving force enough.

This is the main ability, the main schtick of the subclass, and it’s really a doozy. The idea is very similar to what the Wizard gets at this level, but vastly superior to it. Instead, just use the Wizard School of Necromancy ability Undead Thralls. You essentially learn Animate Dead for free, can make more undead with the spell, their HP can be increased by an amount equal to your Bard level, and they gain your proficiency to their damage rolls. This will reign in this ability quite a bit, but I would still add something to it.

Since Bards have access to healing spells, something wizards are sorely lacking in, this ability could also state that any undead you create can be healed by your healing spells and class features. While this vastly increases the effectiveness of the ability, I feel that this reworking helps to bring the ability back into line, without making the character feel too overwhelming.

## Rule the Still Heart

This ability is actually, again, remarkably similar to the ability that wizards get at this level, except more restricted since you can only use it once per long rest. In addition, most of the undead monsters currently published sit at CR 10 or lower (48 our of 67, about 70%), so at max level you should be able to use this on most undead creatures without issue. While I wouldn’t personally do this, if you really want resistance to necrotic damage, this would be the place to put it, as thematically your masterful dominion over undead can also imply a masterful dominion over your own weakness, giving you resistance to the necrotic/necromantic powers you frequently play with.

This reworking should address many of the issues present in your build. While I still think it’s a little overpowered for a bard subclass, I feel that it’s very much in-line with what you want to play, but in such a way that it won’t deny other people the spotlight, which is very important.

• @hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

• Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

• @Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

First of all, yes, this subclass seems a tad overpowered compared to official bard subclasses. I’ve toyed around with the idea of a necromantic bard myself, but could never quite get it how I wanted it. What you have here is interesting, but let’s go through it piece by piece to see where the issues are.

First, all of the bard subclasses get an additional way to use there Bardic Inspiration at level 3, not level 6. I see why you put the ability higher, it is quite a bit more powerful than similar style abilities after all, but sticking with the standard design can be quite effective, so I’ll take that into account here.

## Grim Secrets

The way the ability is structured seems pretty fine. Bards don’t actually get many necromancy spells, so getting a free cantrip and the ability to replace bard spells with almost any other necromancy spells seems decent. Honestly, it seems similar to how the Favored Soul sorcerer spell replacement works. You’ll likely be taking the best necromancy spells available, but you won’t be replacing too many because you still want the best bard spells available. The only suggestion I would make for this ability is the allow the cantrip to be either Toll the Dead or Chill Touch, the only other damaging necromancy cantrip, to add a little variety.

## Haunted Eyes

While the ability itself is fine, like I said above this is the level where you’re supposed to gain some way to use your Bardic Inspiration, so lets reconfigure this a bit. I like the advantage on saving throws against fear, so we’ll keep that. However, the resistance to necromancy I think could be replace by an ability where you can expend a use of your Bardic Inspiration to cast a necromancy spell you know at it’s lowest level, without expending a spell slot. What this essentially means is that before level 5, you’ll have potentially 4-5 extra free uses of necromancy spells per long rest, while level 5 and beyond it will be per short rest due to your Font of Inspiration ability.

I feel that this reworking is a lot more effective, as it makes you much more capable of casting necromantic spells, but doesn’t mean that you will ONLY be using your Bardic Inspiration for that. This is probably more powerful than the original ability you designed, but bard subclasses seem to be a little front-loaded from what I’ve seen, so I think it’s fine.

This method of free spellcasting, at a second glance, is WAY overpowered, essentially giving spellcasting similar to a warlock. If that was the intention, like a College of Pacts style bard, then it might be okay, but I’m afraid another workaround is needed.

As suggested in the comments, what could instead be done is spending a use of Bardic Inspiration per spell-level of a necromancy spell. So, say you know the spells False Life and Vampiric Touch. You could spend one use to cast False Life without a spell slot, or three uses to cast either False Life at 3rd level, or Vampiric Touch at 3rd level. With this, most characters would be able to cast, at max power, a 5th level necromancy spell for free, once per short rest (Danse Macabre comes to mind; both powerful, works with the later reworked Dance of the Dead ability, and very thematic). Or, if the character has used a Tome of Leadership and Influence to increase their Charisma score above 20, then maybe a 6th level spell. With this kind of use, perhaps adding in that you don’t need material components unless they are used up by the spell, as your eerie song is driving force enough.

This is the main ability, the main schtick of the subclass, and it’s really a doozy. The idea is very similar to what the Wizard gets at this level, but vastly superior to it. Instead, just use the Wizard School of Necromancy ability Undead Thralls. You essentially learn Animate Dead for free, can make more undead with the spell, their HP can be increased by an amount equal to your Bard level, and they gain your proficiency to their damage rolls. This will reign in this ability quite a bit, but I would still add something to it.

Since Bards have access to healing spells, something wizards are sorely lacking in, this ability could also state that any undead you create can be healed by your healing spells and class features. While this vastly increases the effectiveness of the ability, I feel that this reworking helps to bring the ability back into line, without making the character feel too overwhelming.

## Rule the Still Heart

This ability is actually, again, remarkably similar to the ability that wizards get at this level, except more restricted since you can only use it once per long rest. In addition, most of the undead monsters currently published sit at CR 10 or lower (48 our of 67, about 70%), so at max level you should be able to use this on most undead creatures without issue. While I wouldn’t personally do this, if you really want resistance to necrotic damage, this would be the place to put it, as thematically your masterful dominion over undead can also imply a masterful dominion over your own weakness, giving you resistance to the necrotic/necromantic powers you frequently play with.

This reworking should address many of the issues present in your build. While I still think it’s a little overpowered for a bard subclass, I feel that it’s very much in-line with what you want to play, but in such a way that it won’t deny other people the spotlight, which is very important.

First of all, yes, this subclass seems a tad overpowered compared to official bard subclasses. I’ve toyed around with the idea of a necromantic bard myself, but could never quite get it how I wanted it. What you have here is interesting, but let’s go through it piece by piece to see where the issues are.

First, all of the bard subclasses get an additional way to use there Bardic Inspiration at level 3, not level 6. I see why you put the ability higher, it is quite a bit more powerful than similar style abilities after all, but sticking with the standard design can be quite effective, so I’ll take that into account here.

## Grim Secrets

The way the ability is structured seems pretty fine. Bards don’t actually get many necromancy spells, so getting a free cantrip and the ability to replace bard spells with almost any other necromancy spells seems decent. Honestly, it seems similar to how the Favored Soul sorcerer spell replacement works. You’ll likely be taking the best necromancy spells available, but you won’t be replacing too many because you still want the best bard spells available. The only suggestion I would make for this ability is the allow the cantrip to be either Toll the Dead or Chill Touch, the only other damaging necromancy cantrip, to add a little variety.

## Haunted Eyes

While the ability itself is fine, like I said above this is the level where you’re supposed to gain some way to use your Bardic Inspiration, so lets reconfigure this a bit. I like the advantage on saving throws against fear, so we’ll keep that. However, the resistance to necromancy I think could be replace by an ability where you can expend a use of your Bardic Inspiration to cast a necromancy spell you know at it’s lowest level, without expending a spell slot. What this essentially means is that before level 5, you’ll have potentially 4-5 extra free uses of necromancy spells per long rest, while level 5 and beyond it will be per short rest due to your Font of Inspiration ability.

I feel that this reworking is a lot more effective, as it makes you much more capable of casting necromantic spells, but doesn’t mean that you will ONLY be using your Bardic Inspiration for that. This is probably more powerful than the original ability you designed, but bard subclasses seem to be a little front-loaded from what I’ve seen, so I think it’s fine.

This method of free spellcasting, at a second glance, is WAY overpowered, essentially giving spellcasting similar to a warlock. If that was the intention, like a College of Pacts style bard, then it might be okay, but I’m afraid another workaround is needed.

As suggested in the comments, what could instead be done is spending a use of Bardic Inspiration per spell-level of a necromancy spell. So, say you know the spells False Life and Vampiric Touch. You could spend one use to cast False Life without a spell slot, or three uses to cast either False Life at 3rd level, or Vampiric Touch at 3rd level. With this, most characters would be able to cast, at max power, a 5th level necromancy spell for free, once per short rest (Danse Macabre comes to mind; both powerful, works with the later reworked Dance of the Dead ability, and very thematic). Or, if the character has used a Tome of Leadership and Influence to increase their Charisma score above 20, then maybe a 6th level spell. With this kind of use, perhaps adding in that you don’t need material components unless they are used up by the spell, as your eerie song is driving force enough.

This is the main ability, the main schtick of the subclass, and it’s really a doozy. The idea is very similar to what the Wizard gets at this level, but vastly superior to it. Instead, just use the Wizard School of Necromancy ability Undead Thralls. You essentially learn Animate Dead for free, can make more undead with the spell, their HP can be increased by an amount equal to your Bard level, and they gain your proficiency to their damage rolls. This will reign in this ability quite a bit, but I would still add something to it.

Since Bards have access to healing spells, something wizards are sorely lacking in, this ability could also state that any undead you create can be healed by your healing spells and class features. While this vastly increases the effectiveness of the ability, I feel that this reworking helps to bring the ability back into line, without making the character feel too overwhelming.

## Rule the Still Heart

This ability is actually, again, remarkably similar to the ability that wizards get at this level, except more restricted since you can only use it once per long rest. In addition, most of the undead monsters currently published sit at CR 10 or lower (48 our of 67, about 70%), so at max level you should be able to use this on most undead creatures without issue. While I wouldn’t personally do this, if you really want resistance to necrotic damage, this would be the place to put it, as thematically your masterful dominion over undead can also imply a masterful dominion over your own weakness, giving you resistance to the necrotic/necromantic powers you frequently play with.

This reworking should address many of the issues present in your build. While I still think it’s a little overpowered for a bard subclass, I feel that it’s very much in-line with what you want to play, but in such a way that it won’t deny other people the spotlight, which is very important.

edited 40 mins ago

V2Blast

17.3k246109

17.3k246109

Jay Kay

5393718

5393718

• @hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

• Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

• @Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

• @hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

• Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

• @Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

@hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

@hohenheim, actually they get it at level 3. They get extra attack at 6th level
âÂ Jay Kay
16 hours ago

Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

Your Haunted Eyes rework is a major power-up. At level 5, the freebie spellcasting from inspiration dice becomes equivalent to the entire spellcasting ability of the warlock. Maybe if you were spending inspiration dice for slot levels or something – ie, a 3rd level spell would cost 3 dice.
âÂ Ben Barden
15 hours ago

@Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

@Ben Barden, Hmm, that’s a good point, I didn’t consider that. Well, this was just a first run at a rework of the proposed subclass, so I was expecting something to be overdone. I’ll leave that in, but put in a note stating that, and perhaps another workaround.
âÂ Jay Kay
15 hours ago

Â

draft saved

function () {
}
);

## Count points in polygon (weighted) in QGIS 3

Clash Royale CLAN TAG#URR8PPP

In QGIS 2 you could perform a weighted point within a polygon layer using Processing toolbox > Vector Analysis > Count points in polygon (weighted).

I could well be missing something, but I can’t find the same function in QGIS 3 (screenshot below). Has it been superseded by another function?

Maybe it requires a plugin?

New contributor
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In QGIS 2 you could perform a weighted point within a polygon layer using Processing toolbox > Vector Analysis > Count points in polygon (weighted).

I could well be missing something, but I can’t find the same function in QGIS 3 (screenshot below). Has it been superseded by another function?

Maybe it requires a plugin?

New contributor
F. Lumley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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1

In QGIS 2 you could perform a weighted point within a polygon layer using Processing toolbox > Vector Analysis > Count points in polygon (weighted).

I could well be missing something, but I can’t find the same function in QGIS 3 (screenshot below). Has it been superseded by another function?

Maybe it requires a plugin?

New contributor
F. Lumley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

In QGIS 2 you could perform a weighted point within a polygon layer using Processing toolbox > Vector Analysis > Count points in polygon (weighted).

I could well be missing something, but I can’t find the same function in QGIS 3 (screenshot below). Has it been superseded by another function?

Maybe it requires a plugin?

qgis point-in-polygon analysis

New contributor
F. Lumley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 1 hour ago

Jochen Schwarze

5,79431351

5,79431351

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F. Lumley

111

111

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active

oldest

I think the weight just become optional and hidden inside the Count points in polygon, see

active

oldest

active

oldest

active

oldest

active

oldest

I think the weight just become optional and hidden inside the Count points in polygon, see

I think the weight just become optional and hidden inside the Count points in polygon, see

I think the weight just become optional and hidden inside the Count points in polygon, see

I think the weight just become optional and hidden inside the Count points in polygon, see

edited 2 hours ago

Taras

1,070520

1,070520

F. Lumley is a new contributor. Be nice, and check out our Code of Conduct.

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Â

draft saved

function () {
}
);

## https server hello missing

Clash Royale CLAN TAG#URR8PPP

I’ve setup an nginx server, and config it with a https certificate. But I cannot access my server through https occasionally . In some rare cases, it works well, but no server hello in most cases. Using wireshark, shows as below

New contributor
Jess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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• Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

I’ve setup an nginx server, and config it with a https certificate. But I cannot access my server through https occasionally . In some rare cases, it works well, but no server hello in most cases. Using wireshark, shows as below

New contributor
Jess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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• Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

I’ve setup an nginx server, and config it with a https certificate. But I cannot access my server through https occasionally . In some rare cases, it works well, but no server hello in most cases. Using wireshark, shows as below

New contributor
Jess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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I’ve setup an nginx server, and config it with a https certificate. But I cannot access my server through https occasionally . In some rare cases, it works well, but no server hello in most cases. Using wireshark, shows as below

centos nginx ssl https

New contributor
Jess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Jess

1

1

New contributor
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Jess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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• Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

• Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

Could you also paste logs from nginx and configuration file for server?
âÂ mrc02_kr
4 secs ago

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active

oldest

active

oldest

active

oldest

active

oldest

Jess is a new contributor. Be nice, and check out our Code of Conduct.

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Â

draft saved

function () {
}
);

## Cut path to first four directories

Clash Royale CLAN TAG#URR8PPP

I have several projects where I have to use the same command.
The projects always are in

/home/[username]/public_html/[prjectname]/


I’d like to run this command from every directory of my projects, so I need to know my project-base.
I tried ${path:0:20}, but of cause the string length of the user and projectname varies. I just need to know the first four parts of the path. New contributor Eddy1015 is a new contributor to this site. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct. • You already mention cut. Did you read the manual? âÂ RalfFriedl 19 mins ago I have several projects where I have to use the same command. The projects always are in /home/[username]/public_html/[prjectname]/  I’d like to run this command from every directory of my projects, so I need to know my project-base. I tried ${path:0:20}, but of cause the string length of the user and projectname varies.
I just need to know the first four parts of the path.

New contributor
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• You already mention cut. Did you read the manual?
âÂ RalfFriedl
19 mins ago

I have several projects where I have to use the same command.
The projects always are in

/home/[username]/public_html/[prjectname]/


I’d like to run this command from every directory of my projects, so I need to know my project-base.
I tried ${path:0:20}, but of cause the string length of the user and projectname varies. I just need to know the first four parts of the path. New contributor Eddy1015 is a new contributor to this site. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct. I have several projects where I have to use the same command. The projects always are in /home/[username]/public_html/[prjectname]/  I’d like to run this command from every directory of my projects, so I need to know my project-base. I tried ${path:0:20}, but of cause the string length of the user and projectname varies.
I just need to know the first four parts of the path.

directory path string cut

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edited 3 mins ago

Valentin Bajrami

5,62111527

5,62111527

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Eddy1015

32

32

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• You already mention cut. Did you read the manual?
âÂ RalfFriedl
19 mins ago

• You already mention cut. Did you read the manual?
âÂ RalfFriedl
19 mins ago

You already mention cut. Did you read the manual?
âÂ RalfFriedl
19 mins ago

You already mention cut. Did you read the manual?
âÂ RalfFriedl
19 mins ago

active

oldest

You already mention cut. You just set the delimiter to /. The somewhat unintuitive part is that you need fields 1-5, because the part before the first / is also counted as an (empty) field.

echo /1/2/3/4/5/6/7 | cut -d/ -f1-5


Result is

/1/2/3/4


• That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

Try this,

 find /path/to/dir -mindepth 4 -type d | cut -d"/" -f -5 | sort -u

• type -d will print only directories.
• mindepth will print the directories which have minimum 4 subdirectories.
• -d"/" use / as delimiter to cut
• -f -5 cut the everything from the fifth column
• sort -u will print sorted unique folder paths.

active

oldest

active

oldest

active

oldest

active

oldest

You already mention cut. You just set the delimiter to /. The somewhat unintuitive part is that you need fields 1-5, because the part before the first / is also counted as an (empty) field.

echo /1/2/3/4/5/6/7 | cut -d/ -f1-5


Result is

/1/2/3/4


• That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

You already mention cut. You just set the delimiter to /. The somewhat unintuitive part is that you need fields 1-5, because the part before the first / is also counted as an (empty) field.

echo /1/2/3/4/5/6/7 | cut -d/ -f1-5


Result is

/1/2/3/4


• That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

You already mention cut. You just set the delimiter to /. The somewhat unintuitive part is that you need fields 1-5, because the part before the first / is also counted as an (empty) field.

echo /1/2/3/4/5/6/7 | cut -d/ -f1-5


Result is

/1/2/3/4


You already mention cut. You just set the delimiter to /. The somewhat unintuitive part is that you need fields 1-5, because the part before the first / is also counted as an (empty) field.

echo /1/2/3/4/5/6/7 | cut -d/ -f1-5


Result is

/1/2/3/4


RalfFriedl

4,4161725

4,4161725

• That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

• That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

That’s exactly what I was looking for! Thanks
âÂ Eddy1015
11 mins ago

Try this,

 find /path/to/dir -mindepth 4 -type d | cut -d"/" -f -5 | sort -u

• type -d will print only directories.
• mindepth will print the directories which have minimum 4 subdirectories.
• -d"/" use / as delimiter to cut
• -f -5 cut the everything from the fifth column
• sort -u will print sorted unique folder paths.

Try this,

 find /path/to/dir -mindepth 4 -type d | cut -d"/" -f -5 | sort -u

• type -d will print only directories.
• mindepth will print the directories which have minimum 4 subdirectories.
• -d"/" use / as delimiter to cut
• -f -5 cut the everything from the fifth column
• sort -u will print sorted unique folder paths.

Try this,

 find /path/to/dir -mindepth 4 -type d | cut -d"/" -f -5 | sort -u

• type -d will print only directories.
• mindepth will print the directories which have minimum 4 subdirectories.
• -d"/" use / as delimiter to cut
• -f -5 cut the everything from the fifth column
• sort -u will print sorted unique folder paths.

Try this,

 find /path/to/dir -mindepth 4 -type d | cut -d"/" -f -5 | sort -u

• type -d will print only directories.
• mindepth will print the directories which have minimum 4 subdirectories.
• -d"/" use / as delimiter to cut
• -f -5 cut the everything from the fifth column
• sort -u will print sorted unique folder paths.

msp9011

3,60543862

3,60543862

Eddy1015 is a new contributor. Be nice, and check out our Code of Conduct.

Eddy1015 is a new contributor. Be nice, and check out our Code of Conduct.

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Â

draft saved

function () {
}
);

## Why does bash run by unshare can’t fork any processes?

Clash Royale CLAN TAG#URR8PPP

I am using Arch Linux, and trying to do some experiments about linux namespace.I use the following command but doesn’t get bash to work.

xtricmanÃ¢ÂÂArchVirtualÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âunshare -muinpUC --propagation slave --setgroups deny /usr/bin/bash
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âls
bash: fork: Cannot allocate memory
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Â


Then No external commands can be run by the shell, could anybody explain the reason to me?

• The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

• stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

I am using Arch Linux, and trying to do some experiments about linux namespace.I use the following command but doesn’t get bash to work.

xtricmanÃ¢ÂÂArchVirtualÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âunshare -muinpUC --propagation slave --setgroups deny /usr/bin/bash
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âls
bash: fork: Cannot allocate memory
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Â


Then No external commands can be run by the shell, could anybody explain the reason to me?

• The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

• stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

I am using Arch Linux, and trying to do some experiments about linux namespace.I use the following command but doesn’t get bash to work.

xtricmanÃ¢ÂÂArchVirtualÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âunshare -muinpUC --propagation slave --setgroups deny /usr/bin/bash
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âls
bash: fork: Cannot allocate memory
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Â


Then No external commands can be run by the shell, could anybody explain the reason to me?

I am using Arch Linux, and trying to do some experiments about linux namespace.I use the following command but doesn’t get bash to work.

xtricmanÃ¢ÂÂArchVirtualÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âunshare -muinpUC --propagation slave --setgroups deny /usr/bin/bash
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Âls
bash: fork: Cannot allocate memory
nobodyÃ¢ÂÂÃ¢ÂÂºÃ¯Â¸Â~Ã°ÂÂ¤Â


Then No external commands can be run by the shell, could anybody explain the reason to me?

linux namespace unshare

edited 10 mins ago

315112

315112

• The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

• stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

• The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

• stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

The question title is contradicted by the body, which clearly shows the Bourne Again shell running, chained-to from unshare.
âÂ JdeBP
36 mins ago

1

stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

stackoverflow.com/a/45973522/2072269
âÂ muru
35 mins ago

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